Houdini PCG Assets Practice

PCG

Digital Assets

Engine: Houdini, UE5.6

Brief

Building diverse procedural content generation (PCG) assets in Houdini by mastering VEX logic, attribute packing, and alignment pipelines, inspired by official SideFX projects such as Project Skylark and Project Titan. I am actively expanding into architectural structures, terrain adaptation, and landscape vegetation for Unreal Engine integration.

Bridge Digital Assets

The Bridge tool is a procedural environment generator built to assemble modular bridges along user-defined curves. It procedurally aligns structural piers, sweeps roadbeds, and tiles modular railings using rule-based instancing and surface projection, enabling rapid level iteration for complex terrains.

Ivy Digital Assets

The Ivy generator is a procedural foliage tool designed for organic growth simulations across arbitrary 3D geometry. It casts branches along collision surfaces via raycasting and surface projection, then scatters realistic leaves with packed vertex attributes for dynamic wind and shading integration.

BARRY YAYA BARRY YAYA BARRY YAYA

About

About

Barry Huang

Barry Huang

Game Design

Game Design

© 2025

© 2025

Create a free website with Framer, the website builder loved by startups, designers and agencies.