
Splash & Dash: Turbo Tides (2025)
Game Mechanic
Level Design
Kitbash
Genre: Third-Person Shooting Game( 3v3 Capture The Flag)
Engine: UEFN
Mission Brief
A high-octane 3v3 Capture the Flag map developed in UEFN. Set in 'Turbo Tides,' a satirical, hyper-commercialized waterpark, the level is designed to balance fast-paced traversal with tactical combat.
The goal was to create a readable, competitive arena that supports multiple playstyles (flanking, frontal assault, and stealth) within the Fortnite ecosystem.





1. Multiplayer Level Layout (Color-Coded Zones): Architected a symmetrical map layout defined by distinct zones for intuitive navigation: the Yellow Zone (Food Plaza) creates natural choke points to force combat engagements, while the Light Pink Zone (Lazy River) provides a low-lying, protected flanking route. The central High-Terrain serves as the high-risk domination point..
2. UEFN Implementation & Mechanics: Implemented the Capture the Flag logic and specialized traversal mechanics (waterslides/bounce pads) using UEFN devices. Utilized modular, lightweight assets to ensure performance optimization for the Fortnite platform.
3. Iterative Design Process: Executed a major design pivot (Rebuilt 50% of levels) based on testing feedback. Transitioned from complex, realistic assets to clear, modular geometry to improve player navigation and visual readability in a chaotic combat environment.
