Splash & Dash: Turbo Tides (2025)

Game Mechanic

Level Design

Kitbash

Genre: Third-Person Shooting Game( 3v3 Capture The Flag)

Engine: UEFN

Mission Brief

A high-octane 3v3 Capture the Flag map developed in UEFN. Set in 'Turbo Tides,' a satirical, hyper-commercialized waterpark, the level is designed to balance fast-paced traversal with tactical combat.

The goal was to create a readable, competitive arena that supports multiple playstyles (flanking, frontal assault, and stealth) within the Fortnite ecosystem.

1. Multiplayer Level Layout (Color-Coded Zones): Architected a symmetrical map layout defined by distinct zones for intuitive navigation: the Yellow Zone (Food Plaza) creates natural choke points to force combat engagements, while the Light Pink Zone (Lazy River) provides a low-lying, protected flanking route. The central High-Terrain serves as the high-risk domination point..

2. UEFN Implementation & Mechanics: Implemented the Capture the Flag logic and specialized traversal mechanics (waterslides/bounce pads) using UEFN devices. Utilized modular, lightweight assets to ensure performance optimization for the Fortnite platform.

3. Iterative Design Process: Executed a major design pivot (Rebuilt 50% of levels) based on testing feedback. Transitioned from complex, realistic assets to clear, modular geometry to improve player navigation and visual readability in a chaotic combat environment.

BARRY YAYA BARRY YAYA BARRY YAYA

About

About

Barry Huang

Barry Huang

Game Design

Game Design

© 2025

© 2025

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